2-player maps
Pebble DuelA pocket-sized scrap: one road, four cities, no room to hide.
Hedgerow ScrambleTight hedges and hidden lanes: whoever reads the gaps first wins.
Last Stand RidgeNo factories, no reinforcements. Two ridges, two passes, one army each.
Toll BridgeOne bridge, two shallow fords, and a river only foot soldiers can wade.
Shoal SkipFour islands stitched together by sandbars. Three ways across, all of them wet.
Tin Army StandoffNo factories of your own: two armies face off, with a spare factory up for grabs on each flank.
Ribbon RoadOne long highway, four rivers across it, and a pocket of loot around every bend.
Dry WellFour cities in a thirsty land. Every unit counts when the coffers run dry.
Marble MesaA high road over the mesa, a valley through it and a forest trail beneath. Pick your pass.
Buttercup FlatsWide open meadows, a tidy road grid and cash everywhere. Build fast, hit hard.
Greenwood TangleDeep woods with towns tucked into the clearings. Great for ambushes, awful for tanks.
Clocktower MarketA packed market district worth a fortune. Every street corner pays rent.
Castle KeepEach HQ sits in a mountain keep with two gates. Tanks must knock; infantry can climb.
Lagoon HopHome islands with no bridge between them. Copters and landers carry the war across the lagoon.
Canal TownA city of canals and little bridges. Infantry wade, tanks queue at the crossings.
SnailshellCoil through two mountain rings to the city at the heart of the shell, or take the long way round.
Twin RiversThree bridges over one busy river, a ring of sea for the fleets and an island town only transports can reach.
Wasp WaistTwo continents, one skinny isthmus. Hold the waist or go around by sea and sky.
Coral StraitTwo long bridges span a reef-choked strait. Ships lurk between the pylons.
HourglassTwo wide bowls pinched into a three-tile neck, with narrow bridge lanes down both riverbanks.
Border WarTwo full armies glare across a double-moated border. Seize the factories in no-man’s-land.
Metro SprawlDowntown is up for grabs: a sea of cities on a boulevard grid. Money talks here.
Salt FlatsMiles of bright, bare flats. Nowhere to hide, so hit first and hit fast.
Iron RidgeA wall of peaks with three ways through: the highway, the pine pass or the wading gorge.
WildwoodAn old, tangled forest cut by streams. Cities hide in the clearings; so do ambushes.
Thousand IslesNo road leads to the enemy. Ferry, fly and hop the city islets through the reefs.
Sky FortressEach HQ sits on a walled plateau with one winding road down. Take to the skies.
Grand DeltaA mighty river fans into a delta: bridge wedges, a busy coast and ports on the sea.
4-player maps
Tin Soldier SquareFour corners, one town square, and nobody wants to go second.
Pinwheel ParkFour armies, one leafy park in the middle, and roads that bring everyone to it.
Crown IslandsFour island realms, bridged to a jewelled crown of cities in a reef lagoon.
Four KingdomsFour moated realms around a shining lake. Hold your bridges, then eye the lakeside towns.