Ground units
InfantryCheap, cheerful and (with the Mech) the only ones who can capture. Every army starts with boots.
MechInfantry with a bazooka and a grudge against tanks. Slow on the road, but strolls over mountains.
ReconZippy scout on big tyres. Sees far, moves far, bullies foot soldiers.
APCUnarmed taxi with a heart of gold. Carries one foot soldier and resupplies friends next door.
Anti-AirWall of flak. Copters and planes think twice, infantry thinks three times.
TankThe all-rounder. Cannon for vehicles, machine gun for everyone else.
Heavy TankBig, slow and very hard to scratch. Pricey, and worth every coin.
ArtilleryLobs shells 2–3 tiles away. Can't move and fire on the same turn, so guard it.
RocketsLonger-range artillery that hits like a truck. Glass jaw up close.
MissilesSky-only launcher with huge range. Copters and planes keep their distance.
Air units
Transport CopterHops a foot soldier over rivers and mountains. No guns, lots of charm.
Attack CopterHovering tank-buster. Rules the ground until the anti-air shows up.
FighterOwns the sky. Hunts bombers and copters, ignores everything on the ground.
BomberFlying wrecking ball for anything on land or sea. Pray there are no fighters.
Compare every unit
Move is in movement points; terrain decides how far that gets you (see the terrain table).
| Unit | Cost | Move | Move type | Vision | Range | Fuel | Ammo |
|---|---|---|---|---|---|---|---|
| Infantry | 1,000 | 3 | Foot | 2 | 1 | 99 | ∞ |
| Mech | 3,000 | 2 | Boots | 2 | 1 | 70 | 3 |
| Recon | 4,000 | 8 | Tires | 5 | 1 | 80 | ∞ |
| APC | 5,000 | 6 | Treads | 1 | – | 70 | ∞ |
| Anti-Air | 8,000 | 6 | Treads | 2 | 1 | 60 | 6 |
| Tank | 7,000 | 6 | Treads | 3 | 1 | 70 | 9 |
| Heavy Tank | 16,000 | 5 | Treads | 1 | 1 | 50 | 8 |
| Artillery | 6,000 | 5 | Treads | 1 | 2–3 | 50 | 9 |
| Rockets | 15,000 | 5 | Tires | 1 | 3–5 | 50 | 6 |
| Missiles | 12,000 | 4 | Tires | 5 | 3–5 | 50 | 6 |
| Transport Copter | 5,000 | 6 | Air | 2 | – | 99 (−2/day) | ∞ |
| Attack Copter | 9,000 | 6 | Air | 3 | 1 | 99 (−2/day) | 6 |
| Fighter | 20,000 | 9 | Air | 2 | 1 | 99 (−5/day) | 9 |
| Bomber | 22,000 | 7 | Air | 2 | 1 | 99 (−5/day) | 9 |
| Lander | 12,000 | 6 | Lander | 1 | – | 99 (−1/day) | ∞ |
| Gunboat | 6,000 | 7 | Sea | 2 | 1 | 99 (−1/day) | 6 |
| Cruiser | 18,000 | 6 | Sea | 3 | 1 | 99 (−1/day) | 9 |
| Battleship | 28,000 | 5 | Sea | 2 | 2–5 | 99 (−1/day) | 9 |
∞: the unit only has a machine gun (or no weapon), which never runs dry. See the full damage chart for who hits whom.



