Stats
- Cost
- 5,000
- Movement
- 6
- Move type
- Air
- Vision
- 2
- Attack range
- –
- Fuel
- 99 −2/day
- Ammo
- ∞
- Hit as
- Helicopter
- 📦 Carries 1
- 🕊️ Unarmed
- 🪂 Crashes at 0 fuel
Weapons
The Transport Copter has no weapon. It can’t attack and never fires back when attacked.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
No unit loses to it outright: it is a helper, not a fighter.
😬 Weak vs
Anti-Airtakes 120%, no counter
Missilestakes 120%, no counter
Cruisertakes 115%, no counter
Fightertakes 100%, no counter
Attack Coptertakes 65%, no counter
Transport Copter damage table
| Against | Transport Copter deals | Transport Copter takes |
|---|---|---|
| Infantry | – | 7% |
| Mech | – | 9% |
| Recon | – | 12% |
| APC | – | – |
| Anti-Air | – | 120% |
| Tank | – | 10% |
| Heavy Tank | – | 12% |
| Artillery | – | – |
| Rockets | – | – |
| Missiles | – | 120% |
| Transport Copter | – | – |
| Attack Copter | – | 65% |
| Fighter | – | 100% |
| Bomber | – | – |
| Lander | – | – |
| Gunboat | – | – |
| Cruiser | – | 115% |
| Battleship | – | – |
Terrain and movement
The Transport Copter uses the air move type, like Attack Copter, Fighter and Bomber. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.
- 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.
Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.
Building, repairs and transport
- Built at: Airport.
- Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
- Carries: 1 × Infantry and Mech.
