✈️ Air unit

Transport Copter

Hops a foot soldier over rivers and mountains. No guns, lots of charm.

The Transport Copter, a toy aircraft from Tiny Tactics5,000 funds

Stats

Cost
5,000
Movement
6
Move type
Air
Vision
2
Attack range
–
Fuel
99 −2/day
Ammo
∞
Hit as
Helicopter
  • 📦 Carries 1
  • 🕊️ Unarmed
  • 🪂 Crashes at 0 fuel

Weapons

The Transport Copter has no weapon. It can’t attack and never fires back when attacked.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

No unit loses to it outright: it is a helper, not a fighter.

😬 Weak vs

Transport Copter damage table

AgainstTransport Copter dealsTransport Copter takes
Infantry–7%
Mech–9%
Recon–12%
APC––
Anti-Air–120%
Tank–10%
Heavy Tank–12%
Artillery––
Rockets––
Missiles–120%
Transport Copter––
Attack Copter–65%
Fighter–100%
Bomber––
Lander––
Gunboat––
Cruiser–115%
Battleship––

Terrain and movement

The Transport Copter uses the air move type, like Attack Copter, Fighter and Bomber. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.

  • 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.

Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.

Building, repairs and transport

  • Built at: Airport.
  • Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
  • Carries: 1 × Infantry and Mech.

Ready, set, roll out!

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