Stats
- Cost
- 3,000
- Movement
- 2
- Move type
- Boots
- Vision
- 2
- Attack range
- 1
- Fuel
- 70
- Ammo
- 3
- Hit as
- Infantry
- 🚩 Captures properties
Weapons
💥 Bazooka (primary)
Hits Recon (85%), APC (85%), Anti-Air (85%), Artillery (85%), Rockets (85%) and Missiles (85%) and 2 more.
💥 Machine gun
Hits Infantry (65%), Mech (65%), Recon (18%), APC (18%), Anti-Air (18%) and Artillery (18%) and 6 more.
The Mech fires whichever weapon does more damage to the target. When the Bazooka is out of ammo it falls back to the Machine gun.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
😬 Weak vs
Bombertakes 110%, no counter
Anti-Airtakes 105%, deals 85% back
Heavy Tanktakes 105%, deals 25% back
Rocketstakes 95%, no counter
Battleshiptakes 95%, no counter
Artillerytakes 90%, no counter
Tanktakes 75%, deals 55% back
Attack Coptertakes 75%, deals 9% back
Gunboattakes 60%, no counter
Can’t damage: Fighter, Bomber, Lander, Gunboat, Cruiser and Battleship.
Mech damage table
| Against | Mech deals | Mech takes |
|---|---|---|
| Infantry | 65% | 55% |
| Mech | 65% | 65% |
| Recon | 85% | 70% |
| APC | 85% | – |
| Anti-Air | 85% | 105% |
| Tank | 55% | 75% |
| Heavy Tank | 25% | 105% |
| Artillery | 85% | 90% |
| Rockets | 85% | 95% |
| Missiles | 85% | – |
| Transport Copter | 9% | – |
| Attack Copter | 9% | 75% |
| Fighter | – | – |
| Bomber | – | 110% |
| Lander | – | – |
| Gunboat | – | 60% |
| Cruiser | – | – |
| Battleship | – | 95% |
Terrain and movement
The Mech uses the boots move type. Each tile costs movement points; it has 2 per turn, and every point spent also burns 1 fuel.
- 1 point: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ, Airport and Port.
- Can’t enter: Sea and Reef.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Factory.
- Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
- Can ride in: APC, Transport Copter and Lander.
