Stats
- Cost
- 12,000
- Movement
- 6
- Move type
- Lander
- Vision
- 1
- Attack range
- –
- Fuel
- 99 −1/day
- Ammo
- ∞
- Hit as
- Boat
- 📦 Carries 2
- 🕊️ Unarmed
- ⚓ Sinks at 0 fuel
Weapons
The Lander has no weapon. It can’t attack and never fires back when attacked.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
No unit loses to it outright: it is a helper, not a fighter.
😬 Weak vs
Bombertakes 95%, no counter
Battleshiptakes 95%, no counter
Rocketstakes 60%, no counter
Artillerytakes 55%, no counter
Gunboattakes 55%, no counter
Lander damage table
| Against | Lander deals | Lander takes |
|---|---|---|
| Infantry | – | – |
| Mech | – | – |
| Recon | – | – |
| APC | – | – |
| Anti-Air | – | – |
| Tank | – | 10% |
| Heavy Tank | – | 35% |
| Artillery | – | 55% |
| Rockets | – | 60% |
| Missiles | – | – |
| Transport Copter | – | – |
| Attack Copter | – | 25% |
| Fighter | – | – |
| Bomber | – | 95% |
| Lander | – | – |
| Gunboat | – | 55% |
| Cruiser | – | 40% |
| Battleship | – | 95% |
Terrain and movement
The Lander uses the lander move type. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.
- 1 point: Sea, Shoal and Port.
- Slower: Reef (2).
- Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, City, Factory, HQ and Airport.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Port.
- Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
- Carries: 2 × Infantry, Mech, Recon, APC, Anti-Air, Tank, Heavy Tank, Artillery, Rockets and Missiles, unloading only from shoal and port.
