⚓ Sea unit

Lander

Beach-hopping ferry for two ground units. Unloads on shoals and ports.

The Lander, a toy ship from Tiny Tactics12,000 funds

Stats

Cost
12,000
Movement
6
Move type
Lander
Vision
1
Attack range
–
Fuel
99 −1/day
Ammo
∞
Hit as
Boat
  • 📦 Carries 2
  • 🕊️ Unarmed
  • ⚓ Sinks at 0 fuel

Weapons

The Lander has no weapon. It can’t attack and never fires back when attacked.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

No unit loses to it outright: it is a helper, not a fighter.

😬 Weak vs

Lander damage table

AgainstLander dealsLander takes
Infantry––
Mech––
Recon––
APC––
Anti-Air––
Tank–10%
Heavy Tank–35%
Artillery–55%
Rockets–60%
Missiles––
Transport Copter––
Attack Copter–25%
Fighter––
Bomber–95%
Lander––
Gunboat–55%
Cruiser–40%
Battleship–95%

Terrain and movement

The Lander uses the lander move type. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.

  • 1 point: Sea, Shoal and Port.
  • Slower: Reef (2).
  • Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, City, Factory, HQ and Airport.

Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

Building, repairs and transport

  • Built at: Port.
  • Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
  • Carries: 2 × Infantry, Mech, Recon, APC, Anti-Air, Tank, Heavy Tank, Artillery, Rockets and Missiles, unloading only from shoal and port.

Ready, set, roll out!

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