Stats
- Cost
- 28,000
- Movement
- 5
- Move type
- Sea
- Vision
- 2
- Attack range
- 2–5
- Fuel
- 99 −1/day
- Ammo
- 9
- Hit as
- Ship
- 🎇 Indirect fire: can’t move and fire in one turn, never counters
- ⚓ Sinks at 0 fuel
Weapons
💥 Main guns
Hits Infantry (95%), Mech (95%), Lander (95%), Gunboat (95%), Recon (90%) and APC (90%) and 8 more.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Landerdeals 95%, no counter
Gunboatdeals 95%, no counter
Mechdeals 95%, no counter
Infantrydeals 95%, no counter
Rocketsdeals 90%, no counter
Missilesdeals 90%, no counter
Anti-Airdeals 90%, no counter
Artillerydeals 90%, no counter
APCdeals 90%, no counter
Recondeals 90%, no counter
Tankdeals 85%, no counter
Heavy Tankdeals 55%, no counter
😬 Weak vs
Bombertakes 75%, no counter
Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.
Battleship damage table
| Against | Battleship deals | Battleship takes |
|---|---|---|
| Infantry | 95% | – |
| Mech | 95% | – |
| Recon | 90% | – |
| APC | 90% | – |
| Anti-Air | 90% | – |
| Tank | 85% | 3% |
| Heavy Tank | 55% | 15% |
| Artillery | 90% | 40% |
| Rockets | 90% | 50% |
| Missiles | 90% | – |
| Transport Copter | – | – |
| Attack Copter | – | 10% |
| Fighter | – | – |
| Bomber | – | 75% |
| Lander | 95% | – |
| Gunboat | 95% | 25% |
| Cruiser | 50% | 25% |
| Battleship | 50% | 50% |
Terrain and movement
The Battleship uses the sea move type, like Gunboat and Cruiser. Each tile costs movement points; it has 5 per turn, and every point spent also burns 1 fuel.
- 1 point: Sea and Port.
- Slower: Reef (2).
- Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ and Airport.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Port.
- Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
