⚓ Sea unit

Battleship

Floating fortress. Bombards the coast from 2–5 tiles away.

The Battleship, a toy ship from Tiny Tactics28,000 funds

Stats

Cost
28,000
Movement
5
Move type
Sea
Vision
2
Attack range
2–5
Fuel
99 −1/day
Ammo
9
Hit as
Ship
  • 🎇 Indirect fire: can’t move and fire in one turn, never counters
  • ⚓ Sinks at 0 fuel

Weapons

  • 💥 Main guns

    Range 2–5 · 9 shots before resupply

    Hits Infantry (95%), Mech (95%), Lander (95%), Gunboat (95%), Recon (90%) and APC (90%) and 8 more.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

😬 Weak vs

Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.

Battleship damage table

AgainstBattleship dealsBattleship takes
Infantry95%–
Mech95%–
Recon90%–
APC90%–
Anti-Air90%–
Tank85%3%
Heavy Tank55%15%
Artillery90%40%
Rockets90%50%
Missiles90%–
Transport Copter––
Attack Copter–10%
Fighter––
Bomber–75%
Lander95%–
Gunboat95%25%
Cruiser50%25%
Battleship50%50%

Terrain and movement

The Battleship uses the sea move type, like Gunboat and Cruiser. Each tile costs movement points; it has 5 per turn, and every point spent also burns 1 fuel.

  • 1 point: Sea and Port.
  • Slower: Reef (2).
  • Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ and Airport.

Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

Building, repairs and transport

  • Built at: Port.
  • Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).

Ready, set, roll out!

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