🪖 Ground unit

Tank

The all-rounder. Cannon for vehicles, machine gun for everyone else.

The Tank, a toy unit from Tiny Tactics7,000 funds

Stats

Cost
7,000
Movement
6
Move type
Treads
Vision
3
Attack range
1
Fuel
70
Ammo
9
Hit as
Armour

    Weapons

    • 💥 Cannon (primary)

      Range 1 · 9 shots before resupply

      Hits Recon (85%), APC (85%), Anti-Air (85%), Artillery (85%), Rockets (85%) and Missiles (85%) and 6 more.

    • 💥 Machine gun

      Range 1 · unlimited ammo

      Hits Infantry (75%), Mech (75%), Recon (40%), APC (40%), Anti-Air (40%) and Artillery (40%) and 6 more.

    The Tank fires whichever weapon does more damage to the target. When the Cannon is out of ammo it falls back to the Machine gun.

    Strong and weak against

    Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

    💪 Strong vs

    😬 Weak vs

    Can’t damage: Fighter and Bomber.

    Tank damage table

    AgainstTank dealsTank takes
    Infantry75%5%
    Mech75%55%
    Recon85%6%
    APC85%–
    Anti-Air85%25%
    Tank55%55%
    Heavy Tank20%85%
    Artillery85%70%
    Rockets85%80%
    Missiles85%–
    Transport Copter10%–
    Attack Copter10%55%
    Fighter––
    Bomber–105%
    Lander10%–
    Gunboat10%20%
    Cruiser3%–
    Battleship3%85%

    Terrain and movement

    The Tank uses the treads move type, like APC, Anti-Air, Heavy Tank and Artillery. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.

    • 1 point: Plains, Road, Bridge, Shoal, City, Factory, HQ, Airport and Port.
    • Slower: Forest (2).
    • Can’t enter: Mountain, River, Sea and Reef.

    Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

    Building, repairs and transport

    • Built at: Factory.
    • Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
    • Can ride in: Lander.

    Ready, set, roll out!

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