Stats
- Cost
- 22,000
- Movement
- 7
- Move type
- Air
- Vision
- 2
- Attack range
- 1
- Fuel
- 99 −5/day
- Ammo
- 9
- Hit as
- Plane
- 🪂 Crashes at 0 fuel
Weapons
💥 Bombs
Hits Infantry (110%), Mech (110%), Recon (105%), APC (105%), Anti-Air (105%) and Tank (105%) and 8 more.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Mechdeals 110%, no counter
Infantrydeals 110%, no counter
Rocketsdeals 105%, no counter
Missilesdeals 105%, no counter
Anti-Airdeals 105%, takes 70% back
Tankdeals 105%, no counter
Artillerydeals 105%, no counter
APCdeals 105%, no counter
Recondeals 105%, no counter
Heavy Tankdeals 95%, no counter
Landerdeals 95%, no counter
Gunboatdeals 95%, no counter
Battleshipdeals 75%, no counter
Cruiserdeals 75%, takes 60% back
Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.
Bomber damage table
| Against | Bomber deals | Bomber takes |
|---|---|---|
| Infantry | 110% | – |
| Mech | 110% | – |
| Recon | 105% | – |
| APC | 105% | – |
| Anti-Air | 105% | 70% |
| Tank | 105% | – |
| Heavy Tank | 95% | – |
| Artillery | 105% | – |
| Rockets | 105% | – |
| Missiles | 105% | 100% |
| Transport Copter | – | – |
| Attack Copter | – | – |
| Fighter | – | 100% |
| Bomber | – | – |
| Lander | 95% | – |
| Gunboat | 95% | – |
| Cruiser | 75% | 60% |
| Battleship | 75% | – |
Terrain and movement
The Bomber uses the air move type, like Transport Copter, Attack Copter and Fighter. Each tile costs movement points; it has 7 per turn, and every point spent also burns 1 fuel.
- 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.
Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.
Building, repairs and transport
- Built at: Airport.
- Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
