✈️ Air unit

Bomber

Flying wrecking ball for anything on land or sea. Pray there are no fighters.

The Bomber, a toy aircraft from Tiny Tactics22,000 funds

Stats

Cost
22,000
Movement
7
Move type
Air
Vision
2
Attack range
1
Fuel
99 −5/day
Ammo
9
Hit as
Plane
  • 🪂 Crashes at 0 fuel

Weapons

  • 💥 Bombs

    Range 1 · 9 shots before resupply

    Hits Infantry (110%), Mech (110%), Recon (105%), APC (105%), Anti-Air (105%) and Tank (105%) and 8 more.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

😬 Weak vs

Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.

Bomber damage table

AgainstBomber dealsBomber takes
Infantry110%–
Mech110%–
Recon105%–
APC105%–
Anti-Air105%70%
Tank105%–
Heavy Tank95%–
Artillery105%–
Rockets105%–
Missiles105%100%
Transport Copter––
Attack Copter––
Fighter–100%
Bomber––
Lander95%–
Gunboat95%–
Cruiser75%60%
Battleship75%–

Terrain and movement

The Bomber uses the air move type, like Transport Copter, Attack Copter and Fighter. Each tile costs movement points; it has 7 per turn, and every point spent also burns 1 fuel.

  • 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.

Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.

Building, repairs and transport

  • Built at: Airport.
  • Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).

Ready, set, roll out!

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