✈️ Air unit

Fighter

Owns the sky. Hunts bombers and copters, ignores everything on the ground.

The Fighter, a toy aircraft from Tiny Tactics20,000 funds

Stats

Cost
20,000
Movement
9
Move type
Air
Vision
2
Attack range
1
Fuel
99 −5/day
Ammo
9
Hit as
Plane
  • 🪂 Crashes at 0 fuel

Weapons

  • 💥 AAM

    Range 1 · 9 shots before resupply

    Hits Transport Copter (100%), Attack Copter (100%), Bomber (100%) and Fighter (55%).

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

😬 Weak vs

Can’t damage: Infantry, Mech, Recon, APC, Anti-Air, Tank, Heavy Tank, Artillery, Rockets, Missiles, Lander, Gunboat, Cruiser and Battleship.

Fighter damage table

AgainstFighter dealsFighter takes
Infantry––
Mech––
Recon––
APC––
Anti-Air–70%
Tank––
Heavy Tank––
Artillery––
Rockets––
Missiles–100%
Transport Copter100%–
Attack Copter100%–
Fighter55%55%
Bomber100%–
Lander––
Gunboat––
Cruiser–60%
Battleship––

Terrain and movement

The Fighter uses the air move type, like Transport Copter, Attack Copter and Bomber. Each tile costs movement points; it has 9 per turn, and every point spent also burns 1 fuel.

  • 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.

Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.

Building, repairs and transport

  • Built at: Airport.
  • Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).

Ready, set, roll out!

Free, in your browser, no account. Pick a map and take your first turn.

Play Tiny Tacticsfree, right now