Stats
- Cost
- 20,000
- Movement
- 9
- Move type
- Air
- Vision
- 2
- Attack range
- 1
- Fuel
- 99 −5/day
- Ammo
- 9
- Hit as
- Plane
- 🪂 Crashes at 0 fuel
Weapons
💥 AAM
Hits Transport Copter (100%), Attack Copter (100%), Bomber (100%) and Fighter (55%).
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Bomberdeals 100%, no counter
Attack Copterdeals 100%, no counter
Transport Copterdeals 100%, no counter
Can’t damage: Infantry, Mech, Recon, APC, Anti-Air, Tank, Heavy Tank, Artillery, Rockets, Missiles, Lander, Gunboat, Cruiser and Battleship.
Fighter damage table
| Against | Fighter deals | Fighter takes |
|---|---|---|
| Infantry | – | – |
| Mech | – | – |
| Recon | – | – |
| APC | – | – |
| Anti-Air | – | 70% |
| Tank | – | – |
| Heavy Tank | – | – |
| Artillery | – | – |
| Rockets | – | – |
| Missiles | – | 100% |
| Transport Copter | 100% | – |
| Attack Copter | 100% | – |
| Fighter | 55% | 55% |
| Bomber | 100% | – |
| Lander | – | – |
| Gunboat | – | – |
| Cruiser | – | 60% |
| Battleship | – | – |
Terrain and movement
The Fighter uses the air move type, like Transport Copter, Attack Copter and Bomber. Each tile costs movement points; it has 9 per turn, and every point spent also burns 1 fuel.
- 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.
Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.
Building, repairs and transport
- Built at: Airport.
- Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
