Stats
- Cost
- 18,000
- Movement
- 6
- Move type
- Sea
- Vision
- 3
- Attack range
- 1
- Fuel
- 99 −1/day
- Ammo
- 9
- Hit as
- Ship
- ⚓ Sinks at 0 fuel
Weapons
💥 Torpedoes (primary)
Hits Lander (40%), Gunboat (40%), Cruiser (25%) and Battleship (25%).
💥 AA guns
Hits Transport Copter (115%), Attack Copter (115%), Fighter (60%) and Bomber (60%).
The Cruiser fires whichever weapon does more damage to the target. When the Torpedoes is out of ammo it falls back to the AA guns.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Attack Copterdeals 115%, takes 10% back
Transport Copterdeals 115%, no counter
Fighterdeals 60%, no counter
😬 Weak vs
Bombertakes 75%, deals 60% back
Can’t damage: Infantry, Mech, Recon, APC, Anti-Air, Tank, Heavy Tank, Artillery, Rockets and Missiles.
Cruiser damage table
| Against | Cruiser deals | Cruiser takes |
|---|---|---|
| Infantry | – | – |
| Mech | – | – |
| Recon | – | – |
| APC | – | – |
| Anti-Air | – | – |
| Tank | – | 3% |
| Heavy Tank | – | 15% |
| Artillery | – | 40% |
| Rockets | – | 50% |
| Missiles | – | – |
| Transport Copter | 115% | – |
| Attack Copter | 115% | 10% |
| Fighter | 60% | – |
| Bomber | 60% | 75% |
| Lander | 40% | – |
| Gunboat | 40% | 25% |
| Cruiser | 25% | 25% |
| Battleship | 25% | 50% |
Terrain and movement
The Cruiser uses the sea move type, like Gunboat and Battleship. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.
- 1 point: Sea and Port.
- Slower: Reef (2).
- Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ and Airport.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Port.
- Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
