Stats
- Cost
- 6,000
- Movement
- 7
- Move type
- Sea
- Vision
- 2
- Attack range
- 1
- Fuel
- 99 −1/day
- Ammo
- 6
- Hit as
- Boat
- ⚓ Sinks at 0 fuel
Weapons
💥 Deck gun
Hits Infantry (60%), Mech (60%), Lander (55%), Gunboat (55%), Recon (45%) and APC (45%) and 8 more.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
😬 Weak vs
Bombertakes 95%, no counter
Battleshiptakes 95%, no counter
Rocketstakes 60%, no counter
Artillerytakes 55%, no counter
Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.
Gunboat damage table
| Against | Gunboat deals | Gunboat takes |
|---|---|---|
| Infantry | 60% | – |
| Mech | 60% | – |
| Recon | 45% | – |
| APC | 45% | – |
| Anti-Air | 45% | – |
| Tank | 20% | 10% |
| Heavy Tank | 10% | 35% |
| Artillery | 45% | 55% |
| Rockets | 45% | 60% |
| Missiles | 45% | – |
| Transport Copter | – | – |
| Attack Copter | – | 25% |
| Fighter | – | – |
| Bomber | – | 95% |
| Lander | 55% | – |
| Gunboat | 55% | 55% |
| Cruiser | 25% | 40% |
| Battleship | 25% | 95% |
Terrain and movement
The Gunboat uses the sea move type, like Cruiser and Battleship. Each tile costs movement points; it has 7 per turn, and every point spent also burns 1 fuel.
- 1 point: Sea and Port.
- Slower: Reef (2).
- Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ and Airport.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Port.
- Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
