⚓ Sea unit

Gunboat

Speedy little boat with a deck gun that pesters ships, shores and soldiers alike.

The Gunboat, a toy ship from Tiny Tactics6,000 funds

Stats

Cost
6,000
Movement
7
Move type
Sea
Vision
2
Attack range
1
Fuel
99 −1/day
Ammo
6
Hit as
Boat
  • ⚓ Sinks at 0 fuel

Weapons

  • 💥 Deck gun

    Range 1 · 6 shots before resupply

    Hits Infantry (60%), Mech (60%), Lander (55%), Gunboat (55%), Recon (45%) and APC (45%) and 8 more.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

😬 Weak vs

Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.

Gunboat damage table

AgainstGunboat dealsGunboat takes
Infantry60%–
Mech60%–
Recon45%–
APC45%–
Anti-Air45%–
Tank20%10%
Heavy Tank10%35%
Artillery45%55%
Rockets45%60%
Missiles45%–
Transport Copter––
Attack Copter–25%
Fighter––
Bomber–95%
Lander55%–
Gunboat55%55%
Cruiser25%40%
Battleship25%95%

Terrain and movement

The Gunboat uses the sea move type, like Cruiser and Battleship. Each tile costs movement points; it has 7 per turn, and every point spent also burns 1 fuel.

  • 1 point: Sea and Port.
  • Slower: Reef (2).
  • Can’t enter: Plains, Road, Bridge, Forest, Mountain, River, Shoal, City, Factory, HQ and Airport.

Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

Building, repairs and transport

  • Built at: Port.
  • Repaired and resupplied at: your own port (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).

Ready, set, roll out!

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