🪖 Ground unit

Rockets

Longer-range artillery that hits like a truck. Glass jaw up close.

The Rockets, a toy unit from Tiny Tactics15,000 funds

Stats

Cost
15,000
Movement
5
Move type
Tires
Vision
1
Attack range
3–5
Fuel
50
Ammo
6
Hit as
Light vehicle
  • 🎇 Indirect fire: can’t move and fire in one turn, never counters

Weapons

  • 💥 Salvo

    Range 3–5 · 6 shots before resupply

    Hits Infantry (95%), Mech (95%), Recon (90%), APC (90%), Anti-Air (90%) and Artillery (90%) and 8 more.

Strong and weak against

Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

💪 Strong vs

😬 Weak vs

Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.

Rockets damage table

AgainstRockets dealsRockets takes
Infantry95%14%
Mech95%85%
Recon90%40%
APC90%–
Anti-Air90%50%
Tank80%85%
Heavy Tank55%105%
Artillery90%80%
Rockets90%90%
Missiles90%–
Transport Copter––
Attack Copter–65%
Fighter––
Bomber–105%
Lander60%–
Gunboat60%45%
Cruiser50%–
Battleship50%90%

Terrain and movement

The Rockets uses the tires move type, like Recon and Missiles. Each tile costs movement points; it has 5 per turn, and every point spent also burns 1 fuel.

  • 1 point: Road, Bridge, Shoal, City, Factory, HQ, Airport and Port.
  • Slower: Plains (2) and Forest (3).
  • Can’t enter: Mountain, River, Sea and Reef.

Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

Building, repairs and transport

  • Built at: Factory.
  • Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
  • Can ride in: Lander.

Ready, set, roll out!

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