Stats
- Cost
- 15,000
- Movement
- 5
- Move type
- Tires
- Vision
- 1
- Attack range
- 3–5
- Fuel
- 50
- Ammo
- 6
- Hit as
- Light vehicle
- 🎇 Indirect fire: can’t move and fire in one turn, never counters
Weapons
💥 Salvo
Hits Infantry (95%), Mech (95%), Recon (90%), APC (90%), Anti-Air (90%) and Artillery (90%) and 8 more.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Mechdeals 95%, no counter
Infantrydeals 95%, no counter
Missilesdeals 90%, no counter
Anti-Airdeals 90%, no counter
Artillerydeals 90%, no counter
APCdeals 90%, no counter
Recondeals 90%, no counter
Tankdeals 80%, no counter
Landerdeals 60%, no counter
Gunboatdeals 60%, no counter
Heavy Tankdeals 55%, no counter
😬 Weak vs
Heavy Tanktakes 105%, no counter
Bombertakes 105%, no counter
Battleshiptakes 90%, no counter
Mechtakes 85%, no counter
Tanktakes 85%, no counter
Artillerytakes 80%, no counter
Attack Coptertakes 65%, no counter
Can’t damage: Transport Copter, Attack Copter, Fighter and Bomber.
Rockets damage table
| Against | Rockets deals | Rockets takes |
|---|---|---|
| Infantry | 95% | 14% |
| Mech | 95% | 85% |
| Recon | 90% | 40% |
| APC | 90% | – |
| Anti-Air | 90% | 50% |
| Tank | 80% | 85% |
| Heavy Tank | 55% | 105% |
| Artillery | 90% | 80% |
| Rockets | 90% | 90% |
| Missiles | 90% | – |
| Transport Copter | – | – |
| Attack Copter | – | 65% |
| Fighter | – | – |
| Bomber | – | 105% |
| Lander | 60% | – |
| Gunboat | 60% | 45% |
| Cruiser | 50% | – |
| Battleship | 50% | 90% |
Terrain and movement
The Rockets uses the tires move type, like Recon and Missiles. Each tile costs movement points; it has 5 per turn, and every point spent also burns 1 fuel.
- 1 point: Road, Bridge, Shoal, City, Factory, HQ, Airport and Port.
- Slower: Plains (2) and Forest (3).
- Can’t enter: Mountain, River, Sea and Reef.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Factory.
- Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
- Can ride in: Lander.
