

Zip
Ace of the Candy Skies
Air units hit harder and take less; ground units lag behind.
Toy-box tactics. Big-brain battles.
Command a tiny army of tanks, copters and battleships across cartoon islands. Turn-based strategy in the spirit of Advance Wars, right in your browser.
FreeNo sign-upDesktop & mobile
Every unit has a job and a nemesis. Tanks crush recon, mechs bust tanks, copters hunt mechs, anti-air swats copters. Tap one to spin it around and see who it bullies and who bullies it back.
🪖 GroundThe all-rounder. Cannon for vehicles, machine gun for everyone else.
Pick a boss for your army. Each one has a playstyle, a fully voiced personality and a power that can flip a losing battle. Hover or tap a portrait to see them hit the big button.


Ace of the Candy Skies
Air units hit harder and take less; ground units lag behind.


The Thunder Uncle
Artillery and rockets pack a wallop; up-close units fight worse.


Otter of the Seven Puddles
Ships are tough, fast and deadly; land and air forces are weaker.


The Thousand-Boot Parade
Cheap, scrappy infantry; clunky vehicles.


The Slowest Wall in the West
Tanks hit hard and shrug off damage; everyone moves one tile less.


The Lady of Loaded Dice
Wild luck: hits swing from feeble to fabulous. Slightly weaker on average.
Bootcamp Bay teaches you the ropes, then throws you at Vesper, who stole the graduation trophy. After that, the museum wakes up: 4 more campaigns and 50 missions in all.
Pick Blitz, Rapid or Standard and you’re in, or play Daily: a move a day, at your own pace. Sign in to play rated and climb the leaderboards.

60 bite-size tactics puzzles in 9 themed packs, and a new puzzle every day. Destroy the artillery this turn, or keep the commando alive through the enemy’s.
Pick one of 32 maps, a commander, a difficulty and your house rules. The CPU captures cities, builds counters and punishes loose units.
Paint islands, lay roads and rivers, drop cities and factories, place armies, then hit play and try it on the spot.
Each attack cuts to a short scene of the two units trading fire: tanks rock back on their treads, fighters scream past, battleships rattle the coast. In a hurry? Speed the scenes up or switch them off and watch the blows land on the board.

Island-hop through Bootcamp Bay as a fresh cadet. Each island’s commander teaches one trick, with voiced cutscenes, bickering instructors and a final exam against Vesper, who swiped the graduation trophy. Pass it and a boss fight encore awaits.
The Longest Beach8 missions + a boss fight encoreAfter closing time the museum’s WWII diorama wakes up: balloon tanks, night drops, D-Day, the hedgerows, a bridge too far and a frozen Bastogne.
Tremendous Waters10 missionsThe ducks have closed the Plughole Strait. A golden-maned admiral promises to reopen it in one day, maybe less. Pebble does the actual sailing.
The Hall of Ages12 missionsThe museum’s oldest wing wakes up: a pass to hold, elephants in the snow, a mirror that sets fleets alight, a field of mud, a runaway vacuum, a broken line, a rising sun, three farms and opening time. Starring (he insists) the Understudy.
Sunflower Stand12 missionsEmperor Stackton packed for a three-day parade. Sunfield’s farmers, grandmothers, volunteers and one very good dog have other plans: hold the island, tow the tanks, sink the flagship, and finally hold the parade the Emperor promised: with his own wrecked tanks.Maps come with their own weather and time of day, and the board is never still: waves lap the shore, flags flap, birds scatter and tired units nod off after they move. Drag the slider to compare.


Pick a clock and you’re on the board: you join whoever has waited longest, or open a game for the next player. No installs, and no account needed to play.
Quick playA move a day, at your own pace. Close the tab and come back later; we’ll ping you when it’s your move.
Sign in with an email code to play rated. Blitz, Rapid, Standard and Daily ratings, with Global, Country and Season leaderboards.
Fog of warYou only see what your units see. Scout ahead, hide in forests, spring an ambush. In skirmish, online rooms and daily games.
Create a room with your map and rules, then send the link or the code to a friend.
Spectate live battles, chat or keep it to quick emotes, and rewatch finished games turn by turn.
Play on your own schedule against a CPU that plans its attacks.
Map editorTiny Tactics is in active development, with a new update every few days. Here’s what has rolled out of the factory so far; the Updates page has every patch note.
The story campaign that teaches you the ropes, with voiced cutscenes and a gentle tutorial.
Quick play on the clock, rooms by link, spectators, chat, emotes and replays.
The Longest Beach, Tremendous Waters, The Hall of Ages and Sunflower Stand: the museum after closing time.
Accounts, Blitz, Rapid, Standard and Correspondence ratings, and Global, Country and Season leaderboards.
A move a day at your own pace, with a ping when it’s your turn.
Scout with recons, hide in forests, ambush the unwary. In skirmish, online and daily games.
60 tactics puzzles in 9 packs, and a new puzzle every day.
Yes. Tiny Tactics is free to play in your browser, with no download. You don’t need an account to play.
No. It runs in any modern browser (Chrome, Edge, Firefox, Safari). Open the link and you’re on the board in seconds.
It works in mobile browsers: tap to select, drag to pan, pinch to zoom. For now it plays best on a tablet or desktop.
Yes. Make a room and send the link or the code, or hit Quick play to meet whoever is waiting. Friends can drop in to spectate, chat and throw emotes, and skirmish lets two to four people share one screen.
Yes. Daily games give you hours or days per move instead of a ticking clock. Close the tab and come back later; with an account you can get a notification when it’s your move.
Yes. Sign in with an email code (no password) to play rated 1v1 games. Blitz, Rapid, Standard and Correspondence each have their own rating, with Global, Country and Season leaderboards.
Yes. Play 5 story campaigns, solve tactics puzzles in Challenges, or pick any of 32 skirmish maps against the computer on Easy, Normal or Hard.
It plays like that style of game: a square grid, cities to capture, factories, and a rock-paper-scissors web of 18 units. The commanders, maps and story are our own.
Yes. The built-in map editor lets you paint terrain, place cities and units, and play your creation right away.
Want the details? Read how to play, the full rules reference or the damage chart.
It’s free and it runs in your browser. Pick a map and start your first turn.