The Thunder Uncle

Kaboomski

Major Rumble Kaboomski

Artillery and rockets pack a wallop; up-close units fight worse.

Major Rumble Kaboomski, The Thunder Uncle
“WHAT A LOVELY DAY FOR A BARRAGE!”

Who is Kaboomski?

Kaboomski thinks every problem can be solved with a big enough bang, and so far he has not been proven wrong loudly enough to hear it. He wears earmuffs at all times, which is why he shouts.

  • loves artillery
  • always shouting (earmuffs)
  • calls shells his "babies"
  • terrible at whispering

Favourite unit: Artillery

Always on

  • Indirect-fire units (Artillery, Rockets, Missiles and Battleship): +25% attack.
  • Direct-fire units: −10% attack.

Powers

⚡ Power

Big Bada Barrage

★★★ 3 stars · 15,000 funds of damage

“BIG BADA BARRAGE! FIRE FIRE FIRE!”

When fired (lasts until your next turn):

  • Indirect-fire units (Artillery, Rockets, Missiles and Battleship): +20% attack.
  • Every enemy unit instantly loses 1 HP (it can't destroy anything: units are left with at least a sliver of health).

★ Super Power

KA-BOOMSKI!

★★★★★★ 6 stars · 30,000 funds of damage

When fired (lasts until your next turn):

  • Indirect-fire units (Artillery, Rockets, Missiles and Battleship): +30% attack and +1 movement.
  • Every enemy unit instantly loses 3 HP (it can't destroy anything: units are left with at least a sliver of health).
Kaboomski fires Big Bada Barrage: “BIG BADA BARRAGE! FIRE FIRE FIRE!”

Tips for playing Kaboomski

  • Build around indirect-fire units: they hit 25% harder all game.
  • Your direct-fire units deal 10% less damage: give them support jobs and let your stronger units do the fighting.
  • Fire either power before you attack: it takes up to 3 HP off every enemy first, so your hits finish more units.
  • The super power (KA-BOOMSKI!) adds movement: use that turn to reach targets that are normally out of range.
  • Your meter fills fastest when your units are hit, so a costly turn often brings the power closer.

How to beat Kaboomski

  • Kaboomski's indirect-fire units hit 25% harder, so don't trade with them head-on. The usual answers are Bomber, Mech and Tank.
  • Kaboomski's direct-fire units deal 10% less damage, so even trades go your way.
  • Kaboomski's powers take up to 3 HP off every unit you have: keep units repaired and don't lean on one that is barely alive.
  • Every hit Kaboomski's units take fills their power meter, so strike hard in one turn instead of chipping away. When the meter is full, pull fragile units back.

In their own words

  • “Earmuffs ON, kiddos! It's gonna get LOUD!”
  • “I brought snacks! And by snacks I mean SHELLS!”
  • “WE WON! I think! WHAT? WE WON!”

Ready, set, roll out!

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