The Slowest Wall in the West

Shellby

General Shellby Ironside

Tanks hit hard and shrug off damage; everyone moves one tile less.

General Shellby Ironside, The Slowest Wall in the West
“Hmph. Another war. Wake me when it's interesting.”

Who is Shellby?

General Shellby has been grumpy for a hundred and twelve years and sees no reason to stop now. His tanks are slow, his temper is short, and his armour has never, ever been dented. Allegedly.

  • loves heavy armour
  • hates hurrying
  • complains about young people
  • naps between turns

Favourite unit: Heavy Tank

Always on

  • Tanks (Tank and Heavy Tank): +15% attack and +25% defense.
  • All units: −1 movement.

Powers

⚡ Power

Shell Shock

★★★ 3 stars · 15,000 funds of damage

“SHELL SHOCK! Nobody moves us!”

When fired (lasts until your next turn):

  • All units: +30% defense.
  • Instantly repairs 1 HP on all your units.

★ Super Power

Unstoppable Plod

★★★★★★ 6 stars · 30,000 funds of damage

When fired (lasts until your next turn):

  • All units: +40% defense and +1 movement.
  • Tanks (Tank and Heavy Tank): +30% attack.
  • Instantly repairs 2 HP on all your units.
Shellby fires Shell Shock: “SHELL SHOCK! Nobody moves us!”

Tips for playing Shellby

  • Build around tanks: they hit 15% harder all game.
  • All your units move 1 less, so plan routes a turn ahead and take forward ground early.
  • Save either power for when all your units are hurt: the heal is worth more on damaged units.
  • The super power (Unstoppable Plod) adds movement: use that turn to reach targets that are normally out of range.
  • Your meter fills fastest when your units are hit, so a costly turn often brings the power closer.

How to beat Shellby

  • Shellby's tanks hit 15% harder, so don't trade with them head-on. The usual answers are Rockets, Bomber and Battleship.
  • Shellby's tanks shrug off 20% of incoming damage: focus fire on one at a time.
  • All of Shellby's units move 1 less: grab contested properties before they get there.
  • Finish off Shellby's damaged units before the meter fills: the power heals them back up.
  • Every hit Shellby's units take fills their power meter, so strike hard in one turn instead of chipping away. When the meter is full, pull fragile units back.

In their own words

  • “Back in my day, we fought uphill. Both ways.”
  • “Slow and steady. Mostly slow.”
  • “Hmph. Told you. Slow and steady.”

Ready, set, roll out!

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