Ace of the Candy Skies

Zip

Zephyra "Zip" Gale

Air units hit harder and take less; ground units lag behind.

Zephyra "Zip" Gale, Ace of the Candy Skies
“Goggles on, scarf out — let's put on a show!”

Who is Zip?

Zip learned to loop-the-loop before she learned to walk, and she has never once landed quietly. She treats every battle like an air show and every enemy like a slightly rude audience.

  • air-show daredevil
  • names her planes
  • hates mud
  • never walks when she can fly

Favourite unit: Attack Copter

Always on

  • Air units: +20% attack and +10% defense.
  • Ground units: −10% attack.

Powers

⚡ Power

Tailwind Twirl

★★★ 3 stars · 15,000 funds of damage

“TAILWIND TWIRL! Hold onto your hats!”

When fired (lasts until your next turn):

  • Air units: +2 movement, +20% attack and +10% defense.

★ Super Power

Sky Circus

★★★★★★ 6 stars · 30,000 funds of damage

When fired (lasts until your next turn):

  • Air units: +3 movement, +40% attack and +20% defense.
  • Instantly repairs 3 HP on all your air units.
Zip fires Tailwind Twirl: “TAILWIND TWIRL! Hold onto your hats!”

Tips for playing Zip

  • Build around air units: they hit 20% harder all game.
  • Your ground units deal 10% less damage: give them support jobs and let your stronger units do the fighting.
  • Save the super power (Sky Circus) for when your air units are hurt: the heal is worth more on damaged units.
  • Either power adds movement: use that turn to reach targets that are normally out of range.
  • Your meter fills fastest when your units are hit, so a costly turn often brings the power closer.

How to beat Zip

  • Zip's air units hit 20% harder, so don't trade with them head-on. The usual answers are Missiles, Anti-Air and Cruiser.
  • Zip's ground units deal 10% less damage, so even trades go your way.
  • Zip's air units shrug off 9% of incoming damage: focus fire on one at a time.
  • Finish off Zip's damaged units before the meter fills: the power heals them back up.
  • Every hit Zip's units take fills their power meter, so strike hard in one turn instead of chipping away. When the meter is full, pull fragile units back.

In their own words

  • “Tower, this is Zip. Requesting permission to win.”
  • “Ladies and gentlemen, please remain seated. I will not.”
  • “Thank you, thank you! I’ll be here all week!”

Ready, set, roll out!

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