Otter of the Seven Puddles

Pebble

Admiral Pebble Tidewhisker

Ships are tough, fast and deadly; land and air forces are weaker.

Admiral Pebble Tidewhisker, Otter of the Seven Puddles
“Good day. Shall we begin? I've brought tea.”

Who is Pebble?

Admiral Pebble has carried the same lucky pebble through forty-two naval campaigns and never once lost it (or a sea battle). Polite, patient and quietly ruthless, she plans every move over a cup of kelp tea.

  • loves naval units
  • polishes her lucky pebble
  • extremely polite
  • hates dry land

Favourite unit: Battleship

Always on

  • Naval units: +30% attack, +20% defense and +1 movement.
  • Ground units: −15% attack.
  • Air units: −10% attack.

Powers

⚡ Power

Riptide Roll

★★★ 3 stars · 15,000 funds of damage

“RIPTIDE ROLL! All ahead full!”

When fired (lasts until your next turn):

  • Naval units: +2 movement and +20% attack.
  • Instantly repairs 3 HP on all your naval units.
  • All units: +10% defense.

★ Super Power

Tidal Tea Party

★★★★★★ 6 stars · 30,000 funds of damage

When fired (lasts until your next turn):

  • Naval units: +2 movement and +40% attack.
  • Instantly repairs 2 HP on all your units.
  • All units: +20% defense.
Pebble fires Riptide Roll: “RIPTIDE ROLL! All ahead full!”

Tips for playing Pebble

  • Build around naval units: they hit 30% harder all game.
  • Your ground units deal 15% less damage: give them support jobs and let your stronger units do the fighting.
  • Your air units deal 10% less damage: give them support jobs and let your stronger units do the fighting.
  • Your naval units move 1 further: use the reach to strike first.
  • Save either power for when your naval units are hurt: the heal is worth more on damaged units.
  • Either power adds movement: use that turn to reach targets that are normally out of range.
  • Your meter fills fastest when your units are hit, so a costly turn often brings the power closer.

How to beat Pebble

  • Pebble's naval units hit 30% harder, so don't trade with them head-on. The usual answers are Bomber, Artillery and Rockets.
  • Pebble's ground units deal 15% less damage, so even trades go your way.
  • Pebble's air units deal 10% less damage, so even trades go your way.
  • Pebble's naval units shrug off 17% of incoming damage: focus fire on one at a time.
  • Pebble's naval units move 1 further than you expect: count their reach before you park next to them.
  • Finish off Pebble's damaged units before the meter fills: the power heals them back up.
  • Every hit Pebble's units take fills their power meter, so strike hard in one turn instead of chipping away. When the meter is full, pull fragile units back.

In their own words

  • “All hands on deck, if you please.”
  • “Lovely weather for a naval engagement.”
  • “A splendid engagement. Thank you all.”

Ready, set, roll out!

Free, in your browser, no account. Pick a map and take your first turn.

Play Tiny Tacticsfree, right now