Stats
- Cost
- 9,000
- Movement
- 6
- Move type
- Air
- Vision
- 3
- Attack range
- 1
- Fuel
- 99 −2/day
- Ammo
- 6
- Hit as
- Helicopter
- 🪂 Crashes at 0 fuel
Weapons
💥 Missiles (primary)
Hits Recon (65%), APC (65%), Artillery (65%), Rockets (65%), Missiles (65%) and Tank (55%) and 6 more.
💥 Machine gun
Hits Infantry (75%), Mech (75%), Transport Copter (65%), Attack Copter (65%), Recon (30%) and APC (30%) and 6 more.
The Attack Copter fires whichever weapon does more damage to the target. When the Missiles is out of ammo it falls back to the Machine gun.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Can’t damage: Fighter and Bomber.
Attack Copter damage table
| Against | Attack Copter deals | Attack Copter takes |
|---|---|---|
| Infantry | 75% | 7% |
| Mech | 75% | 9% |
| Recon | 65% | 12% |
| APC | 65% | – |
| Anti-Air | 30% | 120% |
| Tank | 55% | 10% |
| Heavy Tank | 25% | 12% |
| Artillery | 65% | – |
| Rockets | 65% | – |
| Missiles | 65% | 120% |
| Transport Copter | 65% | – |
| Attack Copter | 65% | 65% |
| Fighter | – | 100% |
| Bomber | – | – |
| Lander | 25% | – |
| Gunboat | 25% | – |
| Cruiser | 10% | 115% |
| Battleship | 10% | – |
Terrain and movement
The Attack Copter uses the air move type, like Transport Copter, Fighter and Bomber. Each tile costs movement points; it has 6 per turn, and every point spent also burns 1 fuel.
- 1 point: Plains, Road, Bridge, Forest, Mountain, River, Sea, Shoal, Reef, City, Factory, HQ, Airport and Port.
Aircraft get no defense from terrain: a copter over a mountain is as easy to hit as one over the sea.
Building, repairs and transport
- Built at: Airport.
- Repaired and resupplied at: your own airport (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
