Stats
- Cost
- 4,000
- Movement
- 8
- Move type
- Tires
- Vision
- 5
- Attack range
- 1
- Fuel
- 80
- Ammo
- ∞
- Hit as
- Light vehicle
Weapons
💥 Machine gun
Hits Infantry (70%), Mech (70%), Recon (40%), APC (40%), Anti-Air (40%) and Artillery (40%) and 6 more.
Strong and weak against
Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.
💪 Strong vs
Infantrydeals 70%, takes 14% back
😬 Weak vs
Heavy Tanktakes 105%, deals 1% back
Bombertakes 105%, no counter
Rocketstakes 90%, no counter
Battleshiptakes 90%, no counter
Mechtakes 85%, deals 70% back
Tanktakes 85%, deals 6% back
Artillerytakes 80%, no counter
Attack Coptertakes 65%, deals 12% back
Can’t damage: Fighter, Bomber, Lander, Gunboat, Cruiser and Battleship.
Recon damage table
| Against | Recon deals | Recon takes |
|---|---|---|
| Infantry | 70% | 14% |
| Mech | 70% | 85% |
| Recon | 40% | 40% |
| APC | 40% | – |
| Anti-Air | 40% | 50% |
| Tank | 6% | 85% |
| Heavy Tank | 1% | 105% |
| Artillery | 40% | 80% |
| Rockets | 40% | 90% |
| Missiles | 40% | – |
| Transport Copter | 12% | – |
| Attack Copter | 12% | 65% |
| Fighter | – | – |
| Bomber | – | 105% |
| Lander | – | – |
| Gunboat | – | 45% |
| Cruiser | – | – |
| Battleship | – | 90% |
Terrain and movement
The Recon uses the tires move type, like Rockets and Missiles. Each tile costs movement points; it has 8 per turn, and every point spent also burns 1 fuel.
- 1 point: Road, Bridge, Shoal, City, Factory, HQ, Airport and Port.
- Slower: Plains (2) and Forest (3).
- Can’t enter: Mountain, River, Sea and Reef.
Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).
Building, repairs and transport
- Built at: Factory.
- Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
- Can ride in: Lander.
