🪖 Ground unit

Recon

Zippy scout on big tyres. Sees far, moves far, bullies foot soldiers.

The Recon, a toy unit from Tiny Tactics4,000 funds

Stats

Cost
4,000
Movement
8
Move type
Tires
Vision
5
Attack range
1
Fuel
80
Ammo
∞
Hit as
Light vehicle

    Weapons

    • 💥 Machine gun

      Range 1 · unlimited ammo

      Hits Infantry (70%), Mech (70%), Recon (40%), APC (40%), Anti-Air (40%) and Artillery (40%) and 6 more.

    Strong and weak against

    Base damage between two full-health units on open ground, before luck and commander bonuses. “Strong” means it deals at least 55% and more than it takes back.

    💪 Strong vs

    😬 Weak vs

    Can’t damage: Fighter, Bomber, Lander, Gunboat, Cruiser and Battleship.

    Recon damage table

    AgainstRecon dealsRecon takes
    Infantry70%14%
    Mech70%85%
    Recon40%40%
    APC40%–
    Anti-Air40%50%
    Tank6%85%
    Heavy Tank1%105%
    Artillery40%80%
    Rockets40%90%
    Missiles40%–
    Transport Copter12%–
    Attack Copter12%65%
    Fighter––
    Bomber–105%
    Lander––
    Gunboat–45%
    Cruiser––
    Battleship–90%

    Terrain and movement

    The Recon uses the tires move type, like Rockets and Missiles. Each tile costs movement points; it has 8 per turn, and every point spent also burns 1 fuel.

    • 1 point: Road, Bridge, Shoal, City, Factory, HQ, Airport and Port.
    • Slower: Plains (2) and Forest (3).
    • Can’t enter: Mountain, River, Sea and Reef.

    Terrain gives defense stars: at full health each star cuts the damage it takes by 10%, and by less as it gets hurt (see the rules).

    Building, repairs and transport

    • Built at: Factory.
    • Repaired and resupplied at: your own city, factory and HQ (2 HP per turn, paid at 10% of its cost per HP; fuel and ammo are free).
    • Can ride in: Lander.

    Ready, set, roll out!

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