- HQ
- City
- Factory
- Airport
- Port
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 20×17
- Class
- Medium
- Tiles
- 340
- Properties
- 24
- Layout
- Mirrored left to right
- #classic
- #river
- #bridges
- #islands
- #reefs
- #air
- #naval
The map is symmetric (mirrored left to right), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 14 | 0 | 0 | 14 |
| Factories | 4 | 2 | 2 | 0 |
| Airports | 2 | 1 | 1 | 0 |
| Ports | 2 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Sea | 94 | 28% | – |
| Plains | 90 | 26% | ★ |
| Road | 54 | 16% | – |
| River | 22 | 6% | – |
| Shoal | 20 | 6% | – |
| Forest | 16 | 5% | ★★ |
| City | 14 | 4% | ★★★ |
| Mountain | 12 | 4% | ★★★★ |
| Bridge | 6 | 2% | – |
| Factory | 4 | 1% | ★★★ |
| Reef | 2 | 1% | ★ |
| HQ | 2 | 1% | ★★★★ |
| Airport | 2 | 1% | ★★★ |
| Port | 2 | 1% | ★★★ |
Starting armies
Each army starts with 2 Infantry, 1 Mech, 1 Recon, 1 Tank and 1 Artillery.