- HQ
- City
- Factory
- Airport
- Port
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 22×16
- Class
- Medium
- Tiles
- 352
- Properties
- 24
- Layout
- Mirrored left to right
- #chokepoint
- #naval
- #air
The map is symmetric (mirrored left to right), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 16 | 1 | 1 | 14 |
| Factories | 2 | 1 | 1 | 0 |
| Airports | 2 | 1 | 1 | 0 |
| Ports | 2 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Sea | 122 | 35% | – |
| Plains | 118 | 34% | ★ |
| Shoal | 38 | 11% | – |
| Road | 32 | 9% | – |
| City | 16 | 5% | ★★★ |
| Forest | 12 | 3% | ★★ |
| Mountain | 6 | 2% | ★★★★ |
| Factory | 2 | 1% | ★★★ |
| HQ | 2 | 1% | ★★★★ |
| Airport | 2 | 1% | ★★★ |
| Port | 2 | 1% | ★★★ |
Starting armies
Each army starts with 2 Infantry.