- HQ
- City
- Factory
- Airport
- Port
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 20×18
- Class
- Medium
- Tiles
- 360
- Properties
- 32
- Layout
- Mirrored top to bottom
- #reefs
- #naval
- #bridges
The map is symmetric (mirrored top to bottom), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 24 | 0 | 0 | 24 |
| Factories | 2 | 1 | 1 | 0 |
| Airports | 2 | 1 | 1 | 0 |
| Ports | 2 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Plains | 162 | 45% | ★ |
| Sea | 62 | 17% | – |
| Road | 42 | 12% | – |
| City | 24 | 7% | ★★★ |
| Shoal | 20 | 6% | – |
| Forest | 16 | 4% | ★★ |
| Reef | 10 | 3% | ★ |
| Bridge | 8 | 2% | – |
| Mountain | 8 | 2% | ★★★★ |
| Factory | 2 | 1% | ★★★ |
| HQ | 2 | 1% | ★★★★ |
| Airport | 2 | 1% | ★★★ |
| Port | 2 | 1% | ★★★ |
Starting armies
Each army starts with 2 Infantry.