- HQ
- City
- Factory
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 14Γ12
- Class
- Small
- Tiles
- 168
- Properties
- 16
- Layout
- Mirrored left to right
- #river
- #bridges
- #chokepoint
The map is symmetric (mirrored left to right), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 12 | 1 | 1 | 10 |
| Factories | 2 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works β
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Plains | 88 | 52% | β |
| Road | 18 | 11% | β |
| River | 18 | 11% | β |
| Forest | 16 | 10% | β β |
| City | 12 | 7% | β β β |
| Mountain | 6 | 4% | β β β β |
| Shoal | 4 | 2% | β |
| Bridge | 2 | 1% | β |
| Factory | 2 | 1% | β β β |
| HQ | 2 | 1% | β β β β |
Starting armies
Each army starts with 2 Infantry.