- HQ
- City
- Factory
- Airport
- Port
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 30×22
- Class
- Large
- Tiles
- 660
- Properties
- 42
- Layout
- Mirrored left to right
- #river
- #bridges
- #naval
- #air
The map is symmetric (mirrored left to right), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 28 | 1 | 1 | 26 |
| Factories | 4 | 2 | 2 | 0 |
| Airports | 4 | 1 | 1 | 2 |
| Ports | 4 | 1 | 1 | 2 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Plains | 312 | 47% | ★ |
| Road | 88 | 13% | – |
| River | 64 | 10% | – |
| Sea | 62 | 9% | – |
| Forest | 42 | 6% | ★★ |
| City | 28 | 4% | ★★★ |
| Mountain | 22 | 3% | ★★★★ |
| Shoal | 18 | 3% | – |
| Bridge | 10 | 2% | – |
| Factory | 4 | 1% | ★★★ |
| Airport | 4 | 1% | ★★★ |
| Port | 4 | 1% | ★★★ |
| HQ | 2 | 0% | ★★★★ |
Starting armies
Each army starts with 2 Infantry and 1 Tank.