- HQ
- City
- Factory
- Crimson
- Azure
- Emerald
- Amber
- Neutral
Overview
- Players
- 4
- Size
- 14Γ14
- Class
- Small
- Tiles
- 196
- Properties
- 24
- Layout
- Mirrored both ways
- #free-for-all
- #cities
The map is symmetric (mirrored both ways), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Emerald | Amber | Neutral |
|---|---|---|---|---|---|---|
| HQs | 4 | 1 | 1 | 1 | 1 | 0 |
| Cities | 16 | 0 | 0 | 0 | 0 | 16 |
| Factories | 4 | 1 | 1 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works β
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Plains | 108 | 55% | β |
| Road | 40 | 20% | β |
| Forest | 16 | 8% | β β |
| City | 16 | 8% | β β β |
| Mountain | 4 | 2% | β β β β |
| Shoal | 4 | 2% | β |
| Factory | 4 | 2% | β β β |
| HQ | 4 | 2% | β β β β |
Starting armies
Each army starts with 1 Infantry.