- HQ
- City
- Factory
- Airport
- Port
- Crimson
- Azure
- Neutral
Overview
- Players
- 2
- Size
- 28×20
- Class
- Large
- Tiles
- 560
- Properties
- 30
- Layout
- Rotated half a turn
- #islands
- #reefs
- #transport
- #naval
- #air
The map is symmetric (rotated half a turn), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Neutral |
|---|---|---|---|---|
| HQs | 2 | 1 | 1 | 0 |
| Cities | 20 | 1 | 1 | 18 |
| Factories | 2 | 1 | 1 | 0 |
| Airports | 4 | 1 | 1 | 2 |
| Ports | 2 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Sea | 358 | 64% | – |
| Shoal | 88 | 16% | – |
| Plains | 50 | 9% | ★ |
| City | 20 | 4% | ★★★ |
| Forest | 18 | 3% | ★★ |
| Road | 8 | 1% | – |
| Reef | 8 | 1% | ★ |
| Airport | 4 | 1% | ★★★ |
| Factory | 2 | 0% | ★★★ |
| HQ | 2 | 0% | ★★★★ |
| Port | 2 | 0% | ★★★ |
Starting armies
Each army starts with 2 Infantry.