- HQ
- City
- Factory
- Airport
- Crimson
- Azure
- Emerald
- Amber
- Neutral
Overview
- Players
- 4
- Size
- 26×26
- Class
- Large
- Tiles
- 676
- Properties
- 60
- Layout
- Mirrored both ways
- #free-for-all
- #river
- #bridges
The map is symmetric (mirrored both ways), so every army starts with the same ground to work with.
Properties
| Property | Total | Crimson | Azure | Emerald | Amber | Neutral |
|---|---|---|---|---|---|---|
| HQs | 4 | 1 | 1 | 1 | 1 | 0 |
| Cities | 44 | 1 | 1 | 1 | 1 | 40 |
| Factories | 8 | 2 | 2 | 2 | 2 | 0 |
| Airports | 4 | 1 | 1 | 1 | 1 | 0 |
Every property pays income each turn. Factories build ground units, airports build aircraft and ports build ships. How the economy works →
Terrain
| Terrain | Tiles | Share | Defense |
|---|---|---|---|
| Plains | 376 | 56% | ★ |
| Road | 64 | 9% | – |
| River | 60 | 9% | – |
| Forest | 52 | 8% | ★★ |
| City | 44 | 7% | ★★★ |
| Sea | 32 | 5% | – |
| Mountain | 24 | 4% | ★★★★ |
| Bridge | 8 | 1% | – |
| Factory | 8 | 1% | ★★★ |
| HQ | 4 | 1% | ★★★★ |
| Airport | 4 | 1% | ★★★ |
Starting armies
Each army starts with 2 Infantry.