🆕 Update

Fog of war

You only see what your units see. Scout ahead, hide in the forest, and spring an ambush.

Screenshot from the “Fog of war” update

Highlights

  • You only see what your units see

    Fog of war is here: you only see what your units can see. Unseen ground turns a cool grey-blue under a drifting mist, so you can still read the terrain and who owns which building, but not where the enemy is

  • One switch in Skirmish

    Turn on Fog of war in Skirmish house rules, against the CPU or a friend on the same screen

  • No peeking

    Hotseat games cover the board between turns so nobody can peek

  • Night Drop by torchlight

    Night Drop (The Longest Beach, mission 2) now plays at night, by torchlight: warm pools of light around your troops and dark blue night everywhere else. The anti-air guns, the river sentry and the day-2 tanks stay hidden until you get close

All the changes

Fog of war

  • Fog of war is here: you only see what your units can see. Unseen ground turns a cool grey-blue under a drifting mist, so you can still read the terrain and who owns which building, but not where the enemy is
  • Forests and reefs hide units unless an enemy is right next to them, and infantry on mountains see much further
  • Ambush! Run into a hidden enemy and your unit stops short, with no action left
  • Moves into unknown ground are final: you see what you found before choosing to attack, wait or capture
  • Enemy funds stay secret, and transports only show how many units they carry
  • Last-seen markers show where you last spotted enemy units (you can turn them off in Settings)

Where to play it

  • Turn on Fog of war in Skirmish house rules, against the CPU or a friend on the same screen
  • Hotseat games cover the board between turns so nobody can peek
  • Online rooms have a Fog of war switch too, with a fog badge and filter in the lobby. Each player's game only ever receives what they can see, and spectators watch at least a round behind
  • Fog works in daily games and replays too: replays let you switch between each player's view
  • Fog games are unrated for now

Campaign

  • Night Drop (The Longest Beach, mission 2) now plays at night, by torchlight: warm pools of light around your troops and dark blue night everywhere else. The anti-air guns, the river sentry and the day-2 tanks stay hidden until you get close

A fair CPU

  • The CPU plays by the same rules: it only sees what its own units see and never cheats. Harder CPUs remember where they last saw you and scout more

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