Highlights

You only see what your units see
Fog of war is here: you only see what your units can see. Unseen ground turns a cool grey-blue under a drifting mist, so you can still read the terrain and who owns which building, but not where the enemy is

One switch in Skirmish
Turn on Fog of war in Skirmish house rules, against the CPU or a friend on the same screen

No peeking
Hotseat games cover the board between turns so nobody can peek

Night Drop by torchlight
Night Drop (The Longest Beach, mission 2) now plays at night, by torchlight: warm pools of light around your troops and dark blue night everywhere else. The anti-air guns, the river sentry and the day-2 tanks stay hidden until you get close
All the changes
Fog of war
- Fog of war is here: you only see what your units can see. Unseen ground turns a cool grey-blue under a drifting mist, so you can still read the terrain and who owns which building, but not where the enemy is
- Forests and reefs hide units unless an enemy is right next to them, and infantry on mountains see much further
- Ambush! Run into a hidden enemy and your unit stops short, with no action left
- Moves into unknown ground are final: you see what you found before choosing to attack, wait or capture
- Enemy funds stay secret, and transports only show how many units they carry
- Last-seen markers show where you last spotted enemy units (you can turn them off in Settings)
Where to play it
- Turn on Fog of war in Skirmish house rules, against the CPU or a friend on the same screen
- Hotseat games cover the board between turns so nobody can peek
- Online rooms have a Fog of war switch too, with a fog badge and filter in the lobby. Each player's game only ever receives what they can see, and spectators watch at least a round behind
- Fog works in daily games and replays too: replays let you switch between each player's view
- Fog games are unrated for now
Campaign
- Night Drop (The Longest Beach, mission 2) now plays at night, by torchlight: warm pools of light around your troops and dark blue night everywhere else. The anti-air guns, the river sentry and the day-2 tanks stay hidden until you get close
A fair CPU
- The CPU plays by the same rules: it only sees what its own units see and never cheats. Harder CPUs remember where they last saw you and scout more
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