Highlights

Graphics quality
New Graphics quality setting (Auto/High/Medium/Low): Auto picks the best fit for your PC

Team-coloured bases
Owned buildings sit on a team-coloured base (with a pattern for colour-blind players)

Clearer unit card
Unit card: HP is now the big bar, fuel and ammo clearly labelled, drag or pin the card out of the way


New turn bar
"Next unit" and "End turn" merged into one control

Real board previews
Real screenshots of every board instead of drawings
All the changes
Performance
- Fixed choppy unit movement: selecting, moving and CPU turns run at full frame rate again
- No more stutter when hovering units
- New Graphics quality setting (Auto/High/Medium/Low): Auto picks the best fit for your PC
- Running without hardware acceleration? The game now tells you how to turn it on
- Still laggy? Add
?fpsto the URL and send us the numbers
Easier to read the board
- Owned buildings sit on a team-coloured base (with a pattern for colour-blind players)
- A unit standing on a building no longer hides it: look for the small badge
- Unit card: HP is now the big bar, fuel and ammo clearly labelled, drag or pin the card out of the way
- Anti-air and artillery look clearly different now, in every era
New turn bar
- "Next unit" and "End turn" merged into one control
- Units left → Next unit leads, End turn stays quiet
- All done → End turn lights up yellow
- Factory chip jumps to buildings that can still build
Board picker
- Real screenshots of every board instead of drawings
Campaign balance
- Bootcamp friendlier for new commanders: gentler Graduation Day, no endless repairs in Boom Practice
- The other campaigns ramp up properly, with tougher finales and fewer missions you can win by just pressing End Turn
Privacy
- Anonymous usage stats help us find laggy setups and frustrating missions
- Turn them off any time in Settings → Privacy
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