🆕 Update

Jump straight into battle

A snappier first mission, one-click attacks, and no more mystery counters.

Screenshot from the “Jump straight into battle” update

Highlights

  • Skip any scene

    Every story scene has a clear Skip button

  • One-click attacks

    Select a unit and press A (or click an enemy) to aim right away: your unit picks the best spot to attack from, and a second click fires

  • See who you can hit

    Crosshairs mark every enemy your selected unit can hit this turn

All the changes

Faster start

  • Bootcamp's first mission gets you on the board in seconds: a quick wake-up call from Poppy, then it's your turn
  • The other instructors now introduce themselves in the missions they teach: Shellby on defence, Kaboomski on explosions, Zip on flying, Pebble on boats
  • Every story scene has a clear Skip button

Easier attacks

  • Select a unit and press A (or click an enemy) to aim right away: your unit picks the best spot to attack from, and a second click fires
  • Crosshairs mark every enemy your selected unit can hit this turn

Counterattacks explained

  • The attack preview now tells you why an enemy won't hit back: practice dummy, out of range, out of ammo and more
  • Practice dummies are clearly labelled, and Poppy explains counterattacks the first time one hits you
  • Mission 2 is your first real fight: the drill sergeants hit back

Fixes

  • Commanders no longer repeat the same line battle after battle (bye bye, endless "Hugs for the whole squad!")

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