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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Tiny Tactics updates</title>
  <subtitle>What’s new in Tiny Tactics, the toy-box tactics game you play in your browser.</subtitle>
  <id>https://tinytactics.app/updates/</id>
  <link rel="self" type="application/atom+xml" href="https://tinytactics.app/updates/feed.xml" />
  <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/" />
  <updated>2026-10-08T00:00:00Z</updated>
  <author><name>Tiny Tactics</name></author>
  <icon>https://tinytactics.app/favicon-32.png</icon>
  <logo>https://tinytactics.app/apple-touch-icon.png</logo>
  <entry>
    <title>Challenges</title>
    <id>https://tinytactics.app/updates/2026-10-08-challenges/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-08-challenges/" />
    <published>2026-10-08T00:00:00Z</published>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>60 bite-size tactics puzzles and a new one every day. Find the winning move.</summary>
    <category term="Puzzles" />
    <category term="Puzzle of the day" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-08-challenges/room.webp&quot; width=&quot;1600&quot; height=&quot;1000&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;60 bite-size tactics puzzles and a new one every day. Find the winning move.&lt;/p&gt;
&lt;h3&gt;🧩 Puzzles&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Challenges&lt;/b&gt; is a new mode on the title screen: short tactics puzzles like &amp;quot;destroy the artillery this turn&amp;quot; or &amp;quot;keep the commando alive through the enemy turn&amp;quot;&lt;/li&gt;&lt;li&gt;60 puzzles in 9 themed packs: Bootcamp drills, Artillery, Capture, Defence, Transport, Air, Naval, Powers and Mixed&lt;/li&gt;&lt;li&gt;Every puzzle is checked by a solver, so there's always a real solution, and luck is off, so damage is exactly what the forecast says&lt;/li&gt;&lt;li&gt;Stuck? Four hints, from a nudge to the key unit, the key tile and finally the full solution played out on the board&lt;/li&gt;&lt;li&gt;Reset the turn as often as you like, and earn up to three stars per puzzle&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;📅 Puzzle of the day&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;A new puzzle every day (it changes at 06:00 UTC), with a streak to keep going&lt;/li&gt;&lt;li&gt;Share your result with a tap&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-08-challenges/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Fog of war</title>
    <id>https://tinytactics.app/updates/2026-10-07-fog-of-war/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-07-fog-of-war/" />
    <published>2026-10-07T20:00:00Z</published>
    <updated>2026-10-07T20:00:00Z</updated>
    <summary>You only see what your units see. Scout ahead, hide in the forest, and spring an ambush.</summary>
    <category term="Fog of war" />
    <category term="Where to play it" />
    <category term="Campaign" />
    <category term="A fair CPU" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-07-fog-of-war/fog-mist.webp&quot; width=&quot;1280&quot; height=&quot;800&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;You only see what your units see. Scout ahead, hide in the forest, and spring an ambush.&lt;/p&gt;
&lt;h3&gt;🌫️ Fog of war&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Fog of war&lt;/b&gt; is here: you only see what your units can see. Unseen ground turns a cool grey-blue under a drifting mist, so you can still read the terrain and who owns which building, but not where the enemy is&lt;/li&gt;&lt;li&gt;Forests and reefs hide units unless an enemy is right next to them, and infantry on mountains see much further&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ambush!&lt;/b&gt; Run into a hidden enemy and your unit stops short, with no action left&lt;/li&gt;&lt;li&gt;Moves into unknown ground are final: you see what you found before choosing to attack, wait or capture&lt;/li&gt;&lt;li&gt;Enemy funds stay secret, and transports only show how many units they carry&lt;/li&gt;&lt;li&gt;Last-seen markers show where you last spotted enemy units (you can turn them off in Settings)&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🎮 Where to play it&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Turn on &lt;b&gt;Fog of war&lt;/b&gt; in Skirmish house rules, against the CPU or a friend on the same screen&lt;/li&gt;&lt;li&gt;Hotseat games cover the board between turns so nobody can peek&lt;/li&gt;&lt;li&gt;Online rooms have a &lt;b&gt;Fog of war&lt;/b&gt; switch too, with a fog badge and filter in the lobby. Each player's game only ever receives what they can see, and spectators watch at least a round behind&lt;/li&gt;&lt;li&gt;Fog works in daily games and replays too: replays let you switch between each player's view&lt;/li&gt;&lt;li&gt;Fog games are unrated for now&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🪂 Campaign&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Night Drop&lt;/b&gt; (The Longest Beach, mission 2) now plays at night, by torchlight: warm pools of light around your troops and dark blue night everywhere else. The anti-air guns, the river sentry and the day-2 tanks stay hidden until you get close&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🤖 A fair CPU&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;The CPU plays by the same rules: it only sees what its own units see and never cheats. Harder CPUs remember where they last saw you and scout more&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-07-fog-of-war/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>A new Online hub</title>
    <id>https://tinytactics.app/updates/2026-10-07-online-hub/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-07-online-hub/" />
    <published>2026-10-07T00:00:00Z</published>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>One click to a game, live or daily, and your daily games right where you can see them.</summary>
    <category term="Quick play" />
    <category term="Daily games, front and centre" />
    <category term="Browsing" />
    <category term="Tidier" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-07-online-hub/hub.webp&quot; width=&quot;2880&quot; height=&quot;2000&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;One click to a game, live or daily, and your daily games right where you can see them.&lt;/p&gt;
&lt;h3&gt;⚡ Quick play&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Quick play&lt;/b&gt;: pick Blitz, Rapid or Standard and you're in. You join whoever has waited longest, or open a game for the next player to find&lt;/li&gt;&lt;li&gt;Each clock shows how many players are waiting at it, so you can see where the action is&lt;/li&gt;&lt;li&gt;Signed-in players get rated games; guests play casual&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;📮 Daily games, front and centre&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Daily&lt;/b&gt; sits right next to the live clocks: a move a day, at your own pace. One click accepts the oldest open challenge, or posts a new one&lt;/li&gt;&lt;li&gt;A &lt;b&gt;Your move&lt;/b&gt; banner at the top of the hub when daily games are waiting on you, with a Play button that opens the next one&lt;/li&gt;&lt;li&gt;Your daily games now sit on the hub itself: the most urgent first, with the time left on each&lt;/li&gt;&lt;li&gt;&amp;quot;My games&amp;quot; is now called &lt;b&gt;Daily games&lt;/b&gt;, on the title screen too&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🔎 Browsing&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Open, Daily and Watch tabs, with live counts: a red dot on Watch shows battles happening now&lt;/li&gt;&lt;li&gt;Finished games (replays) now live under Watch → Finished&lt;/li&gt;&lt;li&gt;Search and filters tuck away until you need them&lt;/li&gt;&lt;li&gt;Nothing open? The list now offers to host a game or watch a live one instead of just saying it's empty&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🧹 Tidier&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Board style and chat settings fold into your profile card, and Leaderboards moved there too&lt;/li&gt;&lt;li&gt;Create a room and join by code sit together under the quick play buttons&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-07-online-hub/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Play at your own pace</title>
    <id>https://tinytactics.app/updates/2026-10-02-async-play/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-02-async-play/" />
    <published>2026-10-02T12:00:00Z</published>
    <updated>2026-10-02T12:00:00Z</updated>
    <summary>Correspondence games are here: take your turn whenever you like, and we'll tell you when it's your move.</summary>
    <category term="Correspondence games" />
    <category term="Your games, your way" />
    <category term="Notifications" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-02-async-play/board-snapshot.webp&quot; width=&quot;960&quot; height=&quot;778&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Correspondence games are here: take your turn whenever you like, and we'll tell you when it's your move.&lt;/p&gt;
&lt;h3&gt;📮 Correspondence games&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;New &lt;b&gt;Correspondence&lt;/b&gt; pace: take your turn whenever you like, with hours or days per move instead of a ticking clock&lt;/li&gt;&lt;li&gt;You choose the time per turn: 1 hour, 12 hours, 1 day, 3 days, 7 days, 14 days or a custom limit&lt;/li&gt;&lt;li&gt;Close the tab and come back later: leaving never forfeits the game&lt;/li&gt;&lt;li&gt;Miss your deadline and your opponent can claim the win, so keep an eye on the clock&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🎮 Your games, your way&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;My games&lt;/b&gt; shows every game you're in, with the ones waiting for you on top and how much time is left&lt;/li&gt;&lt;li&gt;&lt;b&gt;Since you last looked&lt;/b&gt;: your opponent's moves play back when you open a game (or skip straight to now)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Open challenges&lt;/b&gt;: find a public game waiting for an opponent, or send a friend your room link&lt;/li&gt;&lt;li&gt;Rated correspondence games count toward their own leaderboard&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🔔 Notifications&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Get a notification when it's your move, with a snapshot of the board&lt;/li&gt;&lt;li&gt;Reminders when your time is running out, and when a game ends&lt;/li&gt;&lt;li&gt;Turn them on in Settings, or when you start your first correspondence game (needs an account; on iPhone, add the game to your Home Screen first)&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-02-async-play/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Climb the leaderboards</title>
    <id>https://tinytactics.app/updates/2026-10-02-accounts-and-leaderboards/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-02-accounts-and-leaderboards/" />
    <published>2026-10-02T03:30:00Z</published>
    <updated>2026-10-02T03:30:00Z</updated>
    <summary>Accounts, rated matches and leaderboards are here. Every win now counts.</summary>
    <category term="Accounts" />
    <category term="Rated play &amp; leaderboards" />
    <category term="Polish" />
    <category term="Fixes" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-02-accounts-and-leaderboards/vs-wipe.webp&quot; width=&quot;1280&quot; height=&quot;800&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Accounts, rated matches and leaderboards are here. Every win now counts.&lt;/p&gt;
&lt;h3&gt;🔑 Accounts&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Sign in with an email code to keep your games, name and history on every device (no passwords)&lt;/li&gt;&lt;li&gt;Played as a guest? Your games and wins come with you when you sign up&lt;/li&gt;&lt;li&gt;Pick a username, a commander portrait as your avatar and a flag, with a searchable country picker&lt;/li&gt;&lt;li&gt;Export or delete your data any time from your profile&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🏆 Rated play &amp;amp; leaderboards&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Rated 1v1 matches for signed-in players, with Blitz, Rapid and Standard ratings&lt;/li&gt;&lt;li&gt;See your rating change after every rated match, and ratings next to every name&lt;/li&gt;&lt;li&gt;Leaderboards: Global, by Country, this season's Autumn League 2026, and special Events&lt;/li&gt;&lt;li&gt;Tap any name to see their profile and rating history&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;✨ Polish&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Screen transitions now show where you're going: commander faces when a battle starts, campaign art for campaigns&lt;/li&gt;&lt;li&gt;Keep an eye out: once in a while, a transition does something silly&lt;/li&gt;&lt;li&gt;Choice buttons glide to your pick, and the briefing buttons no longer hide their labels&lt;/li&gt;&lt;li&gt;&amp;quot;Play this map&amp;quot; and &amp;quot;Play as …&amp;quot; on tinytactics.app now open the game with that map or commander ready&lt;/li&gt;&lt;li&gt;New Updates page with every patch note: tinytactics.app/updates&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🐛 Fixes&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Sign-in codes are delivered reliably, with a fresh design&lt;/li&gt;&lt;li&gt;Fixed occasional &amp;quot;Something went wrong&amp;quot; errors when signing in&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-02-accounts-and-leaderboards/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Jump straight into battle</title>
    <id>https://tinytactics.app/updates/2026-10-01-quick-start/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-01-quick-start/" />
    <published>2026-10-01T14:58:00Z</published>
    <updated>2026-10-01T14:58:00Z</updated>
    <summary>A snappier first mission, one-click attacks, and no more mystery counters.</summary>
    <category term="Faster start" />
    <category term="Easier attacks" />
    <category term="Counterattacks explained" />
    <category term="Fixes" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-01-quick-start/03-a-key-aim.webp&quot; width=&quot;1440&quot; height=&quot;900&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;A snappier first mission, one-click attacks, and no more mystery counters.&lt;/p&gt;
&lt;h3&gt;⚡ Faster start&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Bootcamp's first mission gets you on the board in seconds: a quick wake-up call from Poppy, then it's your turn&lt;/li&gt;&lt;li&gt;The other instructors now introduce themselves in the missions they teach: Shellby on defence, Kaboomski on explosions, Zip on flying, Pebble on boats&lt;/li&gt;&lt;li&gt;Every story scene has a clear Skip button&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🎯 Easier attacks&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Select a unit and press &lt;b&gt;A&lt;/b&gt; (or click an enemy) to aim right away: your unit picks the best spot to attack from, and a second click fires&lt;/li&gt;&lt;li&gt;Crosshairs mark every enemy your selected unit can hit this turn&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🛡️ Counterattacks explained&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;The attack preview now tells you why an enemy won't hit back: practice dummy, out of range, out of ammo and more&lt;/li&gt;&lt;li&gt;Practice dummies are clearly labelled, and Poppy explains counterattacks the first time one hits you&lt;/li&gt;&lt;li&gt;Mission 2 is your first real fight: the drill sergeants hit back&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🐛 Fixes&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Commanders no longer repeat the same line battle after battle (bye bye, endless &amp;quot;Hugs for the whole squad!&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-01-quick-start/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Every soldier has a face</title>
    <id>https://tinytactics.app/updates/2026-10-01-faces-and-settings/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-01-faces-and-settings/" />
    <published>2026-10-01T13:39:00Z</published>
    <updated>2026-10-01T13:39:00Z</updated>
    <summary>Your toy army got personality, and Settings got a tidy new home.</summary>
    <category term="Soldier faces" />
    <category term="New Settings" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-01-faces-and-settings/sb-modern.webp&quot; width=&quot;1440&quot; height=&quot;900&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Your toy army got personality, and Settings got a tidy new home.&lt;/p&gt;
&lt;h3&gt;😀 Soldier faces&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Every toy soldier now has his own face: different eyes, brows, smiles, moustaches, freckles, glasses and more, with 8 skin tones and 7 hair colours&lt;/li&gt;&lt;li&gt;Faces react to the battle: eager when selected, angry when firing, worried when hurt, grinning after a kill, cheering when you win&lt;/li&gt;&lt;li&gt;Infantry are wide-eyed rookies, mechs are grizzled veterans, and the history eras get their own beards and moustaches&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;⚙️ New Settings&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Settings now has tabs: Game, Board, Graphics, Sound and Privacy&lt;/li&gt;&lt;li&gt;Every setting explains itself in one line, and on/off options are now simple switches&lt;/li&gt;&lt;li&gt;Peek at the board while changing board or graphics settings mid-game&lt;/li&gt;&lt;li&gt;Reset a tab or everything back to defaults&lt;/li&gt;&lt;li&gt;Comfortable on phones too: thumb-sized tabs and a swipeable board picker&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-01-faces-and-settings/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Smoother, clearer, fairer</title>
    <id>https://tinytactics.app/updates/2026-10-01-smoother-clearer-fairer/</id>
    <link rel="alternate" type="text/html" href="https://tinytactics.app/updates/2026-10-01-smoother-clearer-fairer/" />
    <published>2026-10-01T13:33:00Z</published>
    <updated>2026-10-01T13:33:00Z</updated>
    <summary>Silky-smooth turns, a board that's easier to read, and campaigns that ramp up properly.</summary>
    <category term="Performance" />
    <category term="Easier to read the board" />
    <category term="New turn bar" />
    <category term="Board picker" />
    <category term="Campaign balance" />
    <category term="Privacy" />
    <content type="html">&lt;p&gt;&lt;img src=&quot;https://tinytactics.app/updates/2026-10-01-smoother-clearer-fairer/battle.webp&quot; width=&quot;2880&quot; height=&quot;1800&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Silky-smooth turns, a board that's easier to read, and campaigns that ramp up properly.&lt;/p&gt;
&lt;h3&gt;🚀 Performance&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Fixed choppy unit movement: selecting, moving and CPU turns run at full frame rate again&lt;/li&gt;&lt;li&gt;No more stutter when hovering units&lt;/li&gt;&lt;li&gt;New Graphics quality setting (Auto/High/Medium/Low): Auto picks the best fit for your PC&lt;/li&gt;&lt;li&gt;Running without hardware acceleration? The game now tells you how to turn it on&lt;/li&gt;&lt;li&gt;Still laggy? Add &lt;code&gt;?fps&lt;/code&gt; to the URL and send us the numbers&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;👀 Easier to read the board&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Owned buildings sit on a team-coloured base (with a pattern for colour-blind players)&lt;/li&gt;&lt;li&gt;A unit standing on a building no longer hides it: look for the small badge&lt;/li&gt;&lt;li&gt;Unit card: HP is now the big bar, fuel and ammo clearly labelled, drag or pin the card out of the way&lt;/li&gt;&lt;li&gt;Anti-air and artillery look clearly different now, in every era&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🎮 New turn bar&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&amp;quot;Next unit&amp;quot; and &amp;quot;End turn&amp;quot; merged into one control&lt;/li&gt;&lt;li&gt;Units left → Next unit leads, End turn stays quiet&lt;/li&gt;&lt;li&gt;All done → End turn lights up yellow&lt;/li&gt;&lt;li&gt;Factory chip jumps to buildings that can still build&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🖼️ Board picker&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Real screenshots of every board instead of drawings&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;⚖️ Campaign balance&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Bootcamp friendlier for new commanders: gentler Graduation Day, no endless repairs in Boom Practice&lt;/li&gt;&lt;li&gt;The other campaigns ramp up properly, with tougher finales and fewer missions you can win by just pressing End Turn&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;🔒 Privacy&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Anonymous usage stats help us find laggy setups and frustrating missions&lt;/li&gt;&lt;li&gt;Turn them off any time in Settings → Privacy&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://tinytactics.app/updates/2026-10-01-smoother-clearer-fairer/&quot;&gt;Read it with pictures&lt;/a&gt; · &lt;a href=&quot;https://play.tinytactics.app&quot;&gt;Play free in your browser&lt;/a&gt;&lt;/p&gt;</content>
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